eko european kendama open british association sakura mugen oozora tk16 juggling diabolo yo-yo japanese toys
bka logo

British Kendama Association

Kendama: "Elegant Simplicity. Infinite Complexity. Ultimate Fun."

Welcome to the BKA: the ultimate resource for all kendama-related information. You'll find the all latest kendama news, and a wealth of other info on the pages linked below. If you're completely new to the Japanese skill-toy that is kendama,
and don't know what it's all about, watch this.
       2013:eko 2013 grouppic ©Nicolas S.

EKO 2014 - DENMARK!

This year's EKO is being organised by...
bka round logo & kendama dk
..the British Kendama Association and Krom x kendama.dk

Warm-Up Tour
26th/27th July: (Arrive in Copenhagen)
28th July: Copenhagen Day
29th July: Leave Copenhagen --> Mystery Tour Location
29-31st: Social fun times @ Mystery Location
1st August: Leave Mystery Location --> Copenhagen
The Competitions
2nd August: European Kendama Open, Copenhagen
3rd August: Kendama Games park session, Copenhagen, and goodbyes
(4th August: late Goodbyes!)

More details soon!

European Kendama Open 2014

Welcome to the official home of the European Kendama Open Championships.

This year there will be six competitions in the EKO:

Beginners
Trick Ladder.
Intermediate
Speed Ladder.
Advanced
Speed Ladder.
Pro
Knockout Competition.
The Dan Jam Freestyle.
Best Trick.

Beginners Trick Ladder Division
(Advisory skill level guide: 10th Kyu - 1st Kyu players)
If a player enters the Beginner division, then they can not enter the Intermediate, Advanced or Pro divisions.

Players start at trick number 1. If a trick is completed successfully, the player moves on to the next trick in the list. Players are allowed a total of 2 misses for the whole ladder. A player's 3rd misses signals the end of their run.

The player who gets furthest through the list wins. In the event of a tie, the player who reached the highest level without missing is the winner.

If the game is still tied after this, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.
Trick name

1. Small Cup
2. Candle
3. Moshi Kame x 4
4. Orbit
5. Spike
6. Flying Top
7. Aeroplane
8. Around The World
9. Falling Down
10. Hanging Spike
Beginner Division tricks demonstrated by The Void

Beginner Division - EKO 2014 <-- Please go to JTV for download or iOS playback
Intermediate Speed Ladder Division
(Advisory skill level guide: 1st Kyu - Pre-Dan players)
If a player enters Intermediate Division, then they can not enter Beginners, Advanced or Pro divisions.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.

If in doubt, tricks must be performed as in the video below. Transitions between tricks may be done in any way, as long as they do not prevent the tricks being started and completed properly.
Trick name (Clarification)

1. Knee Bounce
2. Around The World
3. Aeroplane (From Held start)
4. Spike (No spin on ball)
5. Earth Turn (including Swing In start)
6. Trapeze Acrobats (Minimum 2 rotations)
7. Moshi Kame x 10

8. Jumping Stick
Intermediate tricks are demonstrated in the 2nd Half of this video (from 1m03s).

Download/watch on iOS here.
Advanced Speed Division.
(Advisory skill level guide: Pre-Dan to 2nd Dan players)
If a player enters the Advanced division, then they can not enter the Beginner, Intermediate or Pro division.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.
1. Jumping Stick
2.Earth Turn
3. Around The Cosmos
4. Standing on 1 leg: 1-Turn Lighthouse>Falling Down
5. Stab (Sara grip)
6. Scoop Spike (Tama grip, NOT Backhand Tama grip)
7. Pinwheeled Spacewalk
8. Half-Swirl Aeroplane
Advanced Division Speed Ladder demonstrated by The Void
Advanced Division - EKO 2014 <-- Please go to JTV for download or iOS playback
Pro Knockout Division.
(Advisory skill level guide: 1st Dan and above players)
If a player enters the Pro division, then they can not enter the Beginner, Intermediate or Advanced division.

Players compete in pairs, in a knockout system. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn. The first player to 2 points proceeds to the next round.

In the final, the first to 5 points will be the winner.

For the early rounds, tricks are randomly selected from #1-10 on the list. For the Quarter Finals, from 6-15, for the Semi-Finals, from 11-20, and for the final, from 16-25.

Early Rounds - 2pts
1. Landing Strip > In
2. Earth Turn x 2
3. [Weak Hand] Around The World
4. Bird, Nod Off-On
5. Penguin Aeroplane
6. Small Cup Scoop Up
7. [1 Eye] Falling Down
8. Aeroplane>Base Touch>Aeroplane
Ken must not leave tama
9. Pinwheeled Spacewalk
10. Dead Body
QF - 2pts
11. Around Cosmos
12. [1-Leg, Weak Hand] Aeroplane
Either leg.
13. Big Cup>Turntable
Ken grip
14. Sarado Eiffel Tower > Hanging Triangle LH
Smooth entry to Hang. No pause after drop.
15. Scoop Spike > Jumping Stick
Pause allowed.
SF - 3pts
16. Stilts (3 seconds)
Any start allowed. Either cup.
17. Hanging Clap Pirouette
18. C-Whip > Aeroplane
19. Clifftop > Spike (Secret grip)
20. Pull Up Fast Hand Flying Top
F - 5pts
21. Hanging Broken Triangle > Fast Hand Aeroplane
22. Helicopter
23. Rising Aeroplane
24. Wingwalker (3 secs) > Earth Turn In
25. Around Denmark
Big Cup>Whirlwind Small Cup>Fast Hand Base Cup>Stab*
*Stab should enter the ball above horizontal. NOT like Void did in the video.

If in doubt, perform the tricks just as in the video.
Pro Division knockout tricks demonstrated by The Void

Pro Division - EKO 2014 <-- Please go to JTV for download/iOS playback
The Dan Jam
(Obligatory skill level guide: 2nd Dan and above)

Any player who enters will have 60 seconds to freestyle with a competition kendama(s?). FREEstyle. Anything you like. Judges will take into account:

- i) technical skill level
- ii) presentation/style/flow
- iii) originality
- iv) success/failure rate

…each scored out of 10. Highest score wins.

The Dan Jam is only open to players with an official BKA or JKA grading of 2nd Dan or higher.

Best Trick Competition

While the judges are tallying the scores and positions for Beginner, Intermediate, Advanced, Pro and Dan Jam divisions, a Best Trick competition will be run. Music will be played for ~15 minutes, and the stage will be open for anyone to come up and attempt any trick. If they succeed, a judge will write down their name and trick. At the end of the time, the judge will present a short-list of Best Trickers for the audience to vote on.

Rules

-The ball must not be spinning when in the start position.
-All tricks must be performed with a BKA-approved kendama.
-For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage.
-For all tricks, no adjustment may be made to the grip during the trick (unless this is a specific requirement of the trick).

All nationalities may enter.
The winner of the Pro Division will be awarded the title "EKO Champion".
The highest placed European Player in the Pro division will be awarded the title "European Kendama Champion".
For European countries that do not have their own national championship, national titles will be awarded to the highest placed player from that country in the Advanced division.

The judges' decisions are final.

 
 
Facebook facebook - Twitter twitter - RSS feed rss